Background
How this started
EndGame Tactics began in 2019 as a shared document between two people arguing about why a particular ranked strategy was strong. Not whether it was strong — that part was obvious from the win rates. The argument was about the underlying mechanism. The existing coverage kept circling back to what was working without getting to the why.
That frustration didn't go away. Most gaming analysis at the time was either tier lists, patch notes reactions, or pro scene coverage. All of it useful for something. None of it focused on the mechanical logic that would let you figure out the next tier list before it was written.
The site launched six months later, slowly, with the goal of writing pieces that would stay useful after the patch changed. We're based in Clermont-Ferrand and operate as a small independent publication.
Editorial voice
How we write
The tone is dry and analytical. We explain things the way you'd explain them to someone who is already paying attention — no hand-holding, but also no unnecessary jargon. The goal is to be useful, not to demonstrate that we know things.
We don't use phrases like "here's what you need to know" or "let's dive in." We also avoid writing in the voice of a coach with a whiteboard — we're not telling you what to do, we're explaining how things work.
One thing we try to be consistent about: we don't speculate about player intent, we don't write fake certainty about patch effects, and we flag when something is an interpretation versus a documented mechanic.
The writers
Who contributes
Rémi FONTAINE
Strategy & Meta Analysis
Rémi spent four years as a data analyst in sports performance before shifting focus to competitive gaming. His background is in identifying signal in statistical noise — which turns out to transfer directly to reading patch notes and identifying what's actually being changed versus what the numbers look like on paper.
He covers meta cycles, patch analysis, and strategic reasoning at the systemic level.
Topics: meta shifts, economy, strategic systems, patch reading
LinkedIn profileNadia Voss
Mechanics & Competitive Systems
Nadia studied cognitive science before spending five years consulting for esports organizations on training methodology. Her writing tends to focus on the intersection of game mechanics and human performance — specifically, why players perform differently under different conditions and what game design has to do with it.
She covers mechanical breakdowns, ability interactions, mindset, and the structure of skill development.
Topics: mechanics, cognitive performance, competitive systems, skill development
LinkedIn profileEditorial policy
What we publish and how
We don't accept sponsored content. We don't have advertising relationships with game publishers or platform companies. When we reference a specific tool, service, or resource, it's because it's relevant to the topic — not because we've been paid to mention it.
We try to distinguish clearly between things we've verified, things that are widely reported but unconfirmed, and things that are our interpretation. We make mistakes sometimes; when we find them, we note corrections at the top of the piece.
EndGame Tactics is not affiliated with any game developer or publisher. Analysis reflects our own assessment and is not representative of any official position.